A weak portfolio doesn't mean weak work. And a struggling design system doesn't mean bad design. It usually means decisions were made without the full picture.
A weak portfolio doesn't mean weak work. And a struggling design system doesn't mean bad design. It usually means decisions were made without the full picture.
A weak portfolio doesn't mean weak work. And a struggling design system doesn't mean bad design. It usually means decisions were made without the full picture.
A weak portfolio doesn't mean weak work. And a struggling design system doesn't mean bad design. It usually means decisions were made without the full picture.
A weak portfolio doesn't mean weak work. And a struggling design system doesn't mean bad design. It usually means decisions were made without the full picture.

I'm a product designer specialising in design systems. Five years at Forge Studio across fintech, web3, and enterprise platforms, and 14 months embedded in Roblox's core design systems team. I work 1:1 with designers on two things: the work itself, and how you communicate it.
Sessions are 45 minutes over Google Meet. No fixed schedule, fill in the form below, and I'll get back to you within a few days with availability. If the timing or fit isn't right, I'll say so.
I work one-on-one with designers on portfolio reviews, project critiques, and CV positioning. Particularly useful if you're early in your career, switching from graphic design, or trying to break into product design or design systems work.
Most of the conversations I end up having are about the same thing, not what to make, but how to frame what already exists. What to lead with, what to cut, and how to make the right people see the right things.
One designer I worked with restructured their portfolio and CV and started receiving freelance requests shortly after. They now have enough client volume that they're opening their own studio.
I work one-on-one with designers on portfolio reviews, project critiques, and CV positioning. Particularly useful if you're early in your career, switching from graphic design, or trying to break into product design or design systems work.
Most of the conversations I end up having are about the same thing, not what to make, but how to frame what already exists. What to lead with, what to cut, and how to make the right people see the right things.
One designer I worked with restructured their portfolio and CV and started receiving freelance requests shortly after. They now have enough client volume that they're opening their own studio.
I work one-on-one with designers on portfolio reviews, project critiques, and CV positioning. Particularly useful if you're early in your career, switching from graphic design, or trying to break into product design or design systems work.
Most of the conversations I end up having are about the same thing, not what to make, but how to frame what already exists. What to lead with, what to cut, and how to make the right people see the right things.
One designer I worked with restructured their portfolio and CV and started receiving freelance requests shortly after. They now have enough client volume that they're opening their own studio.
I work one-on-one with designers on portfolio reviews, project critiques, and CV positioning. Particularly useful if you're early in your career, switching from graphic design, or trying to break into product design or design systems work.
Most of the conversations I end up having are about the same thing, not what to make, but how to frame what already exists. What to lead with, what to cut, and how to make the right people see the right things.
One designer I worked with restructured their portfolio and CV and started receiving freelance requests shortly after. They now have enough client volume that they're opening their own studio.
For designers who want to get better at telling the story of their work. We might look at your portfolio structure, how you're framing case studies, what your CV is and isn't communicating, or how to position yourself for a specific role or transition.
I've worked with designers at different stages, early-career, mid-career pivots, and people returning after a break. One designer I worked with restructured their portfolio and started receiving freelance requests shortly after. They now have enough client volume that they're opening their own studio.
For designers who want to get better at telling the story of their work. We might look at your portfolio structure, how you're framing case studies, what your CV is and isn't communicating, or how to position yourself for a specific role or transition.
I've worked with designers at different stages, early-career, mid-career pivots, and people returning after a break. One designer I worked with restructured their portfolio and started receiving freelance requests shortly after. They now have enough client volume that they're opening their own studio.
For designers who want to get better at telling the story of their work. We might look at your portfolio structure, how you're framing case studies, what your CV is and isn't communicating, or how to position yourself for a specific role or transition.
I've worked with designers at different stages, early-career, mid-career pivots, and people returning after a break. One designer I worked with restructured their portfolio and started receiving freelance requests shortly after. They now have enough client volume that they're opening their own studio.
For designers who want to get better at telling the story of their work. We might look at your portfolio structure, how you're framing case studies, what your CV is and isn't communicating, or how to position yourself for a specific role or transition.
I've worked with designers at different stages, early-career, mid-career pivots, and people returning after a break. One designer I worked with restructured their portfolio and started receiving freelance requests shortly after. They now have enough client volume that they're opening their own studio.
For designers who want to get better at telling the story of their work. We might look at your portfolio structure, how you're framing case studies, what your CV is and isn't communicating, or how to position yourself for a specific role or transition.
I've worked with designers at different stages, early-career, mid-career pivots, and people returning after a break. One designer I worked with restructured their portfolio and started receiving freelance requests shortly after. They now have enough client volume that they're opening their own studio.


For designers working on or building a design system and hitting real problems. Component architecture, governance, adoption, token structure, making the case to stakeholders — whatever's actually stuck.
I spent five years building enterprise systems at Forge Studio and 14 months embedded in Roblox's core design systems team. I understand what these problems look like at scale, and what tends to break and why.
For designers working on or building a design system and hitting real problems. Component architecture, governance, adoption, token structure, making the case to stakeholders — whatever's actually stuck.
I spent five years building enterprise systems at Forge Studio and 14 months embedded in Roblox's core design systems team. I understand what these problems look like at scale, and what tends to break and why.
For designers working on or building a design system and hitting real problems. Component architecture, governance, adoption, token structure, making the case to stakeholders — whatever's actually stuck.
I spent five years building enterprise systems at Forge Studio and 14 months embedded in Roblox's core design systems team. I understand what these problems look like at scale, and what tends to break and why.
For designers working on or building a design system and hitting real problems. Component architecture, governance, adoption, token structure, making the case to stakeholders — whatever's actually stuck.
I spent five years building enterprise systems at Forge Studio and 14 months embedded in Roblox's core design systems team. I understand what these problems look like at scale, and what tends to break and why.
For designers working on or building a design system and hitting real problems. Component architecture, governance, adoption, token structure, making the case to stakeholders — whatever's actually stuck.
I spent five years building enterprise systems at Forge Studio and 14 months embedded in Roblox's core design systems team. I understand what these problems look like at scale, and what tends to break and why.